Speedrunning Guide to Baldur's Gate 2 Enhanced Edition
I was recently on a Twitch stream speedrunning the game Baldur’s Gate 2: Enhanced Edition, where the goal was to complete the main campaign of the lengthy Computer Role-Playing Game (cRPG) as quickly as possible. The run was performed as part of an annual casual speedrunning event put on by a dear friend of mine on his Twitch channel TheBridgeTooFar.
My best time after a month or so of practice was about 1 hour 15 minutes, which is far off from the record for the category. I did a Current Patch - Any% (SoA) run, with the record currently held (at the time of writing) by a cool person named Natcat with an impressive 38 minutes and 43 seconds. As I was unlikely to end up near a world record on my live run, I decided to aim to make it more “educational” instead, explaining the tricks as I tried (and mostly succeeded) to perform them live.
This event was a ton of fun, and I’m already planning my run for next year!
If you’d like to check out my run, you can find the Youtube video by clicking on the image link down below. I should note that my friend has cultivated a great community of viewers. Consequently, there is a good deal of chat interaction as my run goes along, so be forewarned that the content is intended for adult audiences and is not purely informational.
If you’d like to read more, you can find my notes for practicing the speedrun below.
Character Creation and Setup
There’s a good bit of setup for the run. First, here are some keybindings and gameplay settings that I found helpful.
- Keybindings
- Page:
- I: Inventory
- R: Character
- G: Return to Game
- J: Journal
- M: Map
- W: Mage Spells
- P: Priest Spells
- O: Options
- Miscellaneous:
- E: Quick Load
- Q: Quick Save
- ~: Rest
- Quick Slots
- A: Item Slot 1
- S: Item Slot 2
- D: Item Slot 3
- Mage Spells:
- Z: Magic Missile
- X: Invisibility
- C: Mirror Image
- V: Haste
- B: Skull Trap
- N: Dire Charm
- K: Stoneskin
- L: Lower Resistance
- Page:
- Gameplay Settings
- Rest Until Healed
- Max HP on Level Up
In order to perform all the tricks needed, you must build your character a certain way (it’s essential to be a Mage/Thief multiclass, for example). Your priorities when it comes to stat rolls are: Charisma (need 18), Dexterity (want 19), Constitution (want 16), Intelligence (want 16), Strength (want 15, but not as important), and Wisdom (completely unimportant).
- Character Creation
- Race: Elf (90% resistance against charm and sleep magics)
- Class: Mage / Thief
- Alignment: Neutral Good (Want high reputation for lower prices / higher sell value)
- Abilities (this took a roll of 87):
- Strength - 15
- Dexterity - 19
- Constitution - 16
- Intelligence - 16
- Wisdom - 3
- Charisma - 18
- Skills
- 1 in Long Sword
- 1 in Katana
- 1 in Single-Weapon Style (-1 bonus to AC)
- Dump all points into Pick Pockets (get to 225 - ESSENTIAL)
- Spells
- Mage Book: Level 1
- Armor
- Blindness
- Chromatic Orb
- Magic Missile (Memorize 4)
- Sleep
- Mage Book: Level 2
- Invisibility (Memorize 1)
- Mirror Image (Memorize 1)
- Resist Fear
- Mage Book: Level 3
- Dire Charm
- Haste (Memorize 1)
- Skull Trap (Memorize 1)
- Mage Book: Level 1
Some notes about the game rule system:
- Armor Class (AC) works differently than you might expect if you’re used to the 5th Edition (5E) of D&D. In 5E, a character or monster’s AC score determines how likely an opponent is to hit them with an attack. The score increases as better armor is worn - plate armor protects you more than a cloth shirt, so your AC increases when you wear it. If an attacker rolls a twenty-sided die (D20) and finds their roll higher than the target’s AC, after adding any modifiers they may have to their roll, the attack is considered a hit and damage can be dealt. Baldur’s Gate 1 and 2 base their mechanics on the Advanced Dungeons and Dragons 2nd Edition (2E) system instead, where your overall goal when it comes to your AC score is to get it as low as you possibly can, even into the negative. Every character and monster has both an AC and a “To Hit Armor Class Zero” (THAC0) score. The THAC0 value determines how high you have to roll to hit another character who has an AC of zero. To determine if you hit someone, you take your THAC0 score, subtract your target’s AC (if their AC is negative, then the resulting value will be higher than your THAC0), and note down the result. Finally, you roll a D20, add any modifiers, and compare that value to the result from the last step. If you rolled greater than or equal to the result, your attack hit.
- Spellcasting for Mages use a Vancian magic system, where your character must record spells from a one-time-use scroll into your spellbook. This activity has a chance to fail, destroying the scroll without benefit. Once the spell is in your spellbook, you can choose to memorize an instance of that spell for the day, which uses up a spellslot. Spells are divided into a range of spell levels, which roughly reflect how powerful the spell is. Your mage will have a specific number of spellslots per spell level when you start out, and as you level up the character you will get additional slots that may be for a new spell level or one you already have some slots in. When you wake up from a rest (there is no long or short rest, as you may be familiar with from 5E - there’s just rest), you will have a number of uses available for each spell you have memorized equal to the number of copies of that spell you have slotted in across your spell slots. Once you cast a copy of that spell, the slot will be exhausted and you will have one less copy available to cast until you rest again. This comes up frequently in the run - you will rest frequently during the run to restore your spell copies for further use.
- QSQL - Quick Save, Quick Load. This acronym shows up frequently in the run, as the act of Quick Saving and Quick Loading that save has an interesting interaction with the Round system implemented in the game. In D&D, a round of activity in combat, during which every character involved in the scenario gets an opportunity to move and act, represents a six-second duration of time. This is implemented literally in Baldur’s Gate, where every six seconds a round passes. A character can only do so much during a round, so this puts a limitation on how quickly the character in the speedrun can cast spells or use items. There’s a quirk in the programming that lets you perform an action (say, casting the spell Haste on yourself, so you can run quickly), Quick Save, Quick Load, and then immediately perform another action. What’s happening here is that when you Quick Load, you immediately start a new Round, allowing you to perform another action without waiting. In this way you can chain multiple actions together and complete them much more quickly than the Round timer would normally allow. This doesn’t work in combat, so it’s used primarily for applying many spell or item buffs before doing something tricky.
- Large amounts of gold are essential for the run, and given that it’s a speedrun, we need our stacks of cash as soon as we can get them. Theft is likely the quickest way to accumulate the money we need, so pickpocketing is an essential component of the run. When you max out your pickpocketing score (225), you can actually guarantee that you will pass any check to steal items from a vendor, assuming you only steal one item at a time. With your quick fingers, you can grab a variety of expensive items, and sell them off to a Cutpurse in the Bridge district. He’s unscrupulous enough to barter for your stolen goods, and luckily oblivious enough to not notice when you sell him something you lifted out of his own pockets. You can quickly rack up large sums of gold by selling expensive items to the Cutpurse, stealing them back, and selling them to him again and again until you are satisfied.
- There’s another interesting fact about theft in Baldur’s Gate: if you sell an item with a limited number of charges/uses, such as a wand that casts a spell whenever you use it and is destroyed when it runs out of charges, and then steal that item back, it will be fully charged. This works regardless of how many charges the item had left, as long as there was at least one.
The Run
You can use your generated character to start a fresh run. From the Shadows of Amn menu, click through to start a New Game and select to Import an existing character. Once you have confirmed the look, sound, and name of your imported character, you can select your difficult and venture forth…
- Difficulty: Core Rules
- TIME STARTS WHEN YOU CLICK ‘VENTURE FORTH’
- Irenicus’s Dungeon
- Imoen: Spam option (1) for dialogue
- Pause, Boot Imoen, (1) through her dialogue
- Enable QuickLoot menu (red diamond at far left of bottom-center action bar) and disable AI (rectangle button featuring people in bottom-right)
- Haste, QSQL, Invisiblity
- Walk southwest, past giant gem, dialogue (3) for Aalaqah
- Hallway goblins, walk past
- Through door, past more goblins, grab item from table, (4) through dialogue if NPC talks to you
- Head back to door, QS, Rest, Haste, QSQL, Invsibility
- Walk back to gold goblin hallway up to next door, Rest, Haste, Run to door, grab +2 longsword from table (yellow handle), talk to Sewage Golem: (1) (1) (2)
- Sewage Golem will go open door. Follow into hallway, let goblins see you, then cast Invisibility to lure them out of the Golem’s way
- Follow Golem, past more goblins, into next room. Walk past enemy and center of room, cast Mirror Image on stairs to landing on far side of room. Walk to far end of landing next to door and open the door. This should put the open door between you and the room enemy, hiding you - the otyugh in the center of the room should not be visible.
- Cast spell Skull Trap down the now open hallway to kill them. Cast as far down the hallway as you can without moving. You may have to Magic Missile the last goblin. Head to next room.
- If you can (Golem moving may stop saving), QS + Rest + Haste + QSQL + Mirror Image. Need to loot bookcase to the southeast of the fireplace, but it’s trapped. The Mirror Image tanks the hit (poison, bad) and you grab the necklace.
- Head into the forest room. Hit the closest Dryad with a Magic Missile. Ideally aggro none of them and rush past to next circular room.
- This circular room is full of traps, you can walk past them (head straight towards main table, then to chest at foot of bed) / tank with mirror image. Take portal key from bed chest. Move carefully to bookshelf right south of bed, take the Monster Summoning I scroll
- Once you’ve looted the chest’s portal key + shelf’s scroll, head back through the wood, through the adjacent room to a cave with a portal.
- Equip scroll, sword, amulet.
- Memorize Spells:
- Level 2: Invisiblity x 3
- Level 3: Haste, Dire Charm
- Take the portal.
- Yoshimo: (1) (1) (1) (1) (1) (1) (1) (2)
- QS + Rest + Monster Summoning (prefer summoning 3, but can do with two depending on what you summon - two kobold commandos would be good) + QSQL + Haste + QSQL + Invisiblity on self
- Combat: goal is to destroy summoning portals in each of the cages along the southwest edge of the room.
- Send monsters to attack southernnmost portal while you attack most northeastern
- After each one you destroy, re-Invis yourself so you can keep getting backstabs on the portals
- If needed, rest, then QS + cast Haste + QSQL + cast Invisibility
- Down gold hallway to northwest, then northeast across bridge (trap).
- Down southeast hallway, continue northeast to exit
- Waukeen’s Promenade
- Cast: Haste
- Cast Invisiblity if not invisible, then head to northern zone exit
- Slums
- Spam through Gaelan’s text: (2), (2), (2), (2), (1), (1), (1), (4), (2)
- Go upstairs in Gaelan’s house
- Shop with Shadow Thief Fence
- Steal: Wand of Frost, Oil of Speed (2)
- Use: Oil of Speed
- Outside: Kid -> (2) {Nearest Tavern}
- Tavern
- Cast Invis Spell, run northwest
- Run until reaching shelving, get behind Lethinan
- Kill Lethinan with a backstab
- Loot: Death Fog scroll and gold
- QS, check the bottom left to see if it’s nighttime, then talk with Innkeeper next to Lethinan: (2) (3)
- Steal: Blade of Roses + 3, The Army Scythe + 1, Spell Sequencer (1), Simulacrum (1), Summon Fiend (1)
- Sleep at Merchant level if it is not currently nighttime
- Cast Haste, Invis
- Exit tavern and slum via southwest, head to the Bridge District.
- Bridge District
- Run past the palace, Invis should get you past talkers
- Head west (but stay south enough you avoid the teens arguing due west of the palace), talk to Cutpurse
- Sell all the stolen weapons, wands, and scrolls (don’t bother with Spell Sequencer)
- Steal them again one at a time, and sell them over and over
- Repeat until you have over 130,000 gold
- Keep: Death Fog (1), Oil of Speed, Spell Sequencer
- Steal: Death Fog (2), Improved Haste (2), Protection from Magical Weapons (1), Secret Word (1), Wand of Fire
- Valen comes up because we have 15k gold: (1) (1)
- Brus talks to you: (1)
- Head southwest, talk to Missus Cragmoon.
- Buy: Potion of Invisibility (10), Oil of Speed (10)
- Cast Haste, exit to the Docks
- The Docks
- Invisibility
- Run to 2nd floor of Thieve’s Guild
- Thieves Guild
- QS Dire Charm on Renal, place him just above thief crouching near exit door. Stand next to Renal.
- QL and retry if the Dire Charm fails
- Cast Protection from Magical Weapons scroll, then have Renal attack the crouching thief
- NPC shows up, move away so Renal is closer, and he murders Renal
- Loot Renal: boots, oil of speed (white), healing pots (blue), invisibility pots (purple)
- Equip the boots
- QS Dire Charm on Renal, place him just above thief crouching near exit door. Stand next to Renal.
- Leave Docks, go to Slums. Immediately exit south and go to Waukeen’s Promenade
- This lets you enter the Promenade from the north side
- Waukeen’s Promenade
- Go to Adventurer Mart (southwest of Irenicus Dungeon)
- Talk to Ribald: (2)
- Buy: Oil of Speed (3), Potion of Invisibility (1), Protection from magic scroll (1), Girdle of Hill Giant Strength
- Put on Girdle
- Go up the stairs to Deidre: (1)
- Buy: Dak’kon’s Zerth Blade +1, Robe of Vecna
- Equip the Blade and the Robe
- Drop old sword
- Quick Items: Potion of Invis, Oil of Speed
- Move past Diedre and go to Lady Yuth in the northwest: (1) (2)
- Steal: Clairvoyance (3), Stoneskin Scroll (2), Lower Resistance (1), Symbol Death (1)
- QS, then Copy to spellbook (can fail): Stoneskin, Lower Resistance
- Talk to Ribald: (2)
- Walk outside, say (5) to Lher if there
- Leave out of the northwest exit (walk up stairs, through gateway), go to Graveyard
- Go to Adventurer Mart (southwest of Irenicus Dungeon)
- Graveyard
- If not night, rest until night
- Oil of Speed
- Move forward and speak with Bodhi
- Side with Vampires: (4), (5), (5), (1) (1)
- Walk to north exit - if you can pause + unpause tactically you can get to the exit before a cutscene triggers
- Cast Invisibility
- Go to Docks
- Docks
- Down to bottom southwest shipyard docks (Mook)
- Thieve Mook until you get Smuggled Shipment
- Use: Potion of Invis
- Exit back north to go to Graveyard
- Graveyard
- Go to Vampire Crypt (2nd tier of graveyard to the northwest, white marble building with round red rotunda)
- Follow hallway to the northeast, talk to Bodhi: (1) (2) (1) - receive a cloak and a dagger
- Leave out southwest tunnel you took in and go through south staircase
- Back in Graveyard, cast Invisiblity.
- Head up to the exit, go to Bridge District, Leave, Go to Government District
- Go to Vampire Crypt (2nd tier of graveyard to the northwest, white marble building with round red rotunda)
- Government District (should be at the top exit)
- Level Up
- Dump all points in Set Traps (should be 60 after)
- Point into Crossbow
- Walk into topmost house
- While Invisible, backstab your target - bottom-most man in hallway to the west
- Go up to fountain, put cloak and dagger into fountain
- Wait for Journal Pop-up (I have completed my task & Perform Bodhi’s tasks) in chat log
- Leave, then go north back to Graveyard
- Level Up
- Graveyard
- Back to Bodhi through 2nd-tier entrance (same as before): (3)
- Leave the way you came in then go out to north exit
- Cast Invisibility
- Go to Slums
- Slums
- Head up to Gaelan’s House (gray stone, just north of brown circular building in the east)
- Kill Gaelan
- Get behind Gaelan, and backstab him
- Pause, Cast Invis, Backstab again
- Loot Gaelan - Invis potions, healing potions, key
- Go southeast to exit - just south of the brown circular building
- Docks
- Use: Invis potion
- Run into Thieves Guild main ground floor entrance
- Shadow Thieves Guild
- Run to secret wall northeast - use Detect Traps / Illusions ability to left of thieving, go downstairs
- Head northeast to secret in northeast wall, Detect until you find it
- Head southeast, go to torturer
- Thieve twice to make sure you get Shadow Thief Prison Key
- Quick Slot: Protection from Magic scroll, Oil of Speed, Stoneskin scroll
- Continue northwest in your current room to just southwest of the door leading back into the larger room
- Use Protection from Magic scroll + QSQL + Stoneskin scroll + QSQL + Oil of Speed + QSQL
- Quick Slot: Potion of Invis, Oil of Speed, Symbol Death scroll
- Use Potion of Invis
- Run northwest through room, take door to the north of the stairs
- Cross rickety bridges (head north on first bridge instead of east) to east side, head down stairs southeast
- Once in room with building facades, head up northeast stairs and press the red button at the end
- Back in the facade room, exit southeast down hallway past dudes.
- Through door, head northeast - Kill Haz
- QS before going in (you’ll reload to this if assassination plan fails)
- Run into room, Symbol Death scroll Haz in the northeast. Once he’s dead, loot key.
- Quick Slot: Potion of Invis, Oil of Speed, Scroll of Death Fog
- Use: Potion of Invis
- Head back towards bridges, QS in facade room.
- Running through the bridge, trigger cloud kill trap (green gas cloud chasing you) by running over the bridge section you initially skipped (from your current direction, it’s the southwest bridge instead of going northwest)
- Keep going into main room and through invisible door in wall.
- Walking through this hallway, let the trap hit you as you are next to the orcs.
- The cloudkill should kill the orcs in your way.
- IF: the cloudkill doesnt’ trigger, keep running, open the invisible door and attack an orc to appear visible and aggro them. Once they’re out of your way, drink an invis pot again
- Down the hallway, up the stairs, head to far corner of bend before Aran Linvall’s room
- Kill Aran Linvail
- Cast Scroll of Death Fog right in front of Aran until you’re out and Aran dies
- Journal update: Perform Bodhi’s tasks to receive her aid
- Drop Keys, Amulet
- Loot: Amulet {of Power}, Ring {of Protection +2}, Potion of Invis, Potion of healing, Stake
- Use: Potion of Invis
- Head back to exit stairs, then go up and out of the Thieves Guild
- Leave the Docks to the Graveyard
- Graveyard
- Inventory Management
- Equip: Amulet, Ring
- Drop: old Amulet, looted sword, both keys
- Quickslot: Potion of Invis, Clairvoyance scroll
- To Vampire Tomb
- Enter and talk to Bodhi: (1) (1) (1) (1) (1) (1) (1) (2) “Then I will set sail this instant”
- Cutscene: Port -> Saemon: (1) (1)
- Inventory Management
- Brynnlaw
- Cutscene: (3)
- Use Clairvoyance scroll
- Level Up
- All points into Set Traps (should be 85 after)
- Memorize Spells
- Level 1: Magic Missile (5)
- Level 2: Invisiblity (4)
- Level 3: Skull Trap (4)
- Level 4: Stone Skin (3)
- Cast Invis
- Head up stairs, head along this upper tier to the southeast to house with closed door.
- Walk inside, talk to Storekeep: (2)
- Steal: Disintegrate (1), Spell Deflection (1)
- Cast Invis, then leave
- Head up stairs to the west, follow set of stairs to northern building (steel round cap on roof)
- Bribe the Pirate Door Guard to get inside: (1) (1) (1)
- Talk to Desharik, blast through dialogue to Spellhold
- (1) (1) (4) (2) (1) (1) (1) (1)
- Spellhold
- Lonk the Sane: (1) (1) (3)
- Rest
- When Irenicus ports in: spam (1)
- Talk with Irenicus: (1) (1) (1)
- Talk with Imoen: (1) (1)
- Dream Sequence
- Go through gate to Candlekeep
- Killing Bhaal
- Head over to open plain due south of southernmost corner of Candlekeep
- QSQL until you successfully set all snares (can fail) where you stand
- QSQL until you cast Skull Trap 4 times about halfway along the long side of the gap in the floor to your west.
- Run northwest, Magic Missile Bhaal.
- Lure him into Skull Traps.
- Run up to him and say: (1)
- Lure him towards the Keep entrance.
- Demon: (3) - give up Wisdom
- Once Bhaal’s close, enter the Keep.
- Inside, run towards Imoen in the center.
- Imoen: (1)
- Magic Missile him again if the cutscene doesn’t trigger, and the dream sequence ends.
- Irenicus: (1) (1)
- Spellhold Dungeon
- Bodhi: (1) (1)
- Once in arena, run up the stairs to your northeast, Cast Invisibility on self, and head southeast
- Imoen: (1) (1) (1) (5) (1)
- Head down the immediate stairs
- Through the door, then go to southwest corner until hidden door is revealed.
- Quickslot: Wand of Fire, Oil of Speed, Potion of Invis
- Go through hidden door.
- Altar Room
- Follow path until you get to the room with the giant pink crystal.
- Head due east through stone archway, continue until you hit the next stone archway.
- QS
- Wand of Fire - Fireball + Scorcher (alternative mode on wand) kobolds in room until all dead
- Retreat east after each Fireball / Scorcher
- Rough targeting order: east of crystal, northwest of crystal, southeast of crystal
- Pepper in more Wand of Fire + magic missiles + melee to just kill everything
- Kill until the altar smoke (appear on southern side of crystal) produces an explosion effect -and you get Kurtulmak’s Crystal Shard put in inventory.
- Cast Invis, Leave
- Exit back to entryway of this floor, then proceed to southeastern door. QS before opening.
- Proceed southeast, then southwest straight through closed door. Open the door and close it behind you, continuing southwest. Go around bend to the west and stop in front of the closed door to the northwest.
- Level Up
- All points in Set Traps - should be at 110 after
- Kill Dace Sontan
- QS + Rest + Set 3 Traps + QS + Rest + Set 3 traps + Rest + Set 1 trap
- Total: 7 traps
- Use:: Oil of Speed
- Open Door to the northwest, cast Magic Missile & talk to Dace: (1) (1)
- Traps should kill as he approaches.
- Interact with tomb to stake Dace, get The Hand of Dace.
- Cast Invis
- QS + Rest + Set 3 Traps + QS + Rest + Set 3 traps + Rest + Set 1 trap
- Head back to hallway, continue northeast until you cross the doorway then towards the northwest hallway.
- Back to the arena (where Bodhi and Imoen were)
- If the northwest hallway has dudes, instead turn northeast and return to the main arena floor using the northeast -> northwest path.
- Exit back to Arena (you’ll be at the northeastern side)
- Head northwest past some dudes, through rooms and open door - you have to do this quick enough before the gate is barred
- Exit back to Arena (you’ll be at the southeastern side)
- If the northwest hallway has dudes, instead turn northeast and return to the main arena floor using the northeast -> northwest path.
- Take stairs to southwest out of the arena pit, pause on other side of threshold until dialogue triggers
- Head southwest, interact with giant head and walk through it to take the stairs to the northwest
- New floor, take southeast door to hallway. Follow zig-zag hallway to doorway in southeast
- Next room (stone pillar in center, several dudes) head northeast and click on pool of water. Loot: the horn. Cast Invis.
- Back into stone pillar room, head southeast. Aggro and kite the trolls so you can get by them.
- With some distance (back towards pillar room), cast Invis on self once you have a clear path.
- Continue northeast through room and hallway.
- In next room (giant minotaur statue with axe), talk with Bodhi: (2)
- Try to Backstab for fun, but either way you go into Slayer form.
- Once you regain control, rest. Rest a couple times - you should transform again.
- Use: healing potion if needed
- Either way, head down southeast zig-zag hallway, loot pot in north corner of room.
- Drop crystal key and hand
- Loot: horn
- Run from room. Return to Minotaur statue room. Interact with statue to open northeast exit staircase.
- Next room (wheel and spoke). Kobold Fight
- Run to southwest outside edge of wheel
- Wand of Fire: Fireball - to your northeast on spoke, to the north on the spoke, to the northwest on outer wheel, to the northeast on same outer sheel segment, on entry stairway — each fireball should kill one or more kobolds
- Quickslot: Distintegrate scroll, Oil of Speed, Potion of Invis
- Drop: Hand, Crystal
- QS + Leave toward northeast stairway. Apparition appears if all kobolds are dead.
- Apparition: (1) (1)
- Spore Colony Fight
- Use Disintegrate scroll on Spore Colony, killing it
- Apparition: (6) {Splinter} -> Telport to room with seated apparitions
- Talk to western apparition: (3) {Nothing} -> (6) {A River} -> (7) {Fear} -> (3) {Memory}
- Troll Desert
- Start setting snares (7) and resting (may turn into slayer here) - just north of the first purple/gray curved thing in the ground
- Use: Oil of Speed
- Head north, pull trolls, let traps do damage. Want troll shaman and regular troll to die.
- Use Wand of Fire: Scorching {F2)} on troll to finish it off
- After some time, go up to Apparition that appears in East: (2) {I am prepared…}
- Talk through dialogue with next Apparition.
- Irenicus’s Spellhold Dungeon
- Leave northeast, talk to Saemon: (1) (1)
- Oil of Speed, QS
- Walk around perimeter of the floor, towards a northern exit door. Take it.
- Go eastern path, stop to Detect hidden door
- Quickslot: Spell Deflection scroll, Oil of Speed, Potion of Invis
- Use: Spell Deflection scroll + QSQL + Cast Stoneskin
- Quickslot: Secret Word scroll, Oil of Speed, Potion of Invis
- Leave room, Lonk the Sane: (3) (3) (3) (3) {Bribe 2000}
- Wizards: (1) (1)
- Wizard Fight
- Irenicus: (1)
- Cast: Magic Missile on Irenicus
- Melee Irenicus
- Irenicus creates a clone of you - kite it away - avoid cloudkill
- Use: Secret Word scroll on Irenicus for Spell Turning (big bubble) - you’ll see it pop up in the combat log
- Cast: Magic Missile on Irenicus until dead
- Pummel until door to the south opens, then leave out into the west corridor.
- QS once possible, then Cast: Invis + Drink Oil of Speed
- Spellhold Main Floor - walk around to bedroom in the east with a green bed.
- Since you’re invisible, you avoid talking to Saemon.
- Take a key from the chest inside the destination room.
- Go back down a floor, Use key to get to secret door in southeastern edge that you detected before.
- Go through portal to the Underdark
- Underdark
- Quickslot: Clairvoyance Scroll, Oil of Speed, Potion of Invis
- Use: Clairvoyance scroll + Cast Invism
- With revealed map, move to cask room (mid upper right)
- Thieving on NPC here (get light gem), then Cast: Invis
- Run to Dark Cave (landmark south east of north eastern landmark)
- May get ambushed by drow war party or gnomes
- Head in Dragon Cave, down the stairs
- Talk with the Silver Dragon (Adalon)
- (1) (1) (1) (1) (1) (1) (1)
- Head to westmost POI (Western Tunnels)
- Next area, Use Clairvoyance Scroll.
- Head due east past the first two paths north, then take the path north then west and talk to Drow: (1) (1) (2) {1000 gold}
- Go through door (Elven Temple Ruins)
- Cast Invisibility
- Run past combat north to a foyer with multiple doors, then southwest through crowded room southwest door
- Go through exit door northwest
- Underdark Exit
- Elves: (1) continuously forever until you’re free.
- Head West, travel back to Graveyard
- Along the way, you’ll get waylayed by Drizzt: (3) (1) (4) {Helped before} (2) {I have a proposal} (1) (1) (1)
- Continue to travel to Graveyard
- Graveyard
- Talk to Bodhi: (1)
- Use: Oil of Speed
- Quickslot: Improved Haste scroll, Oil of Speed, Potion of Invis
- Run up to 2nd tier entrance to vampire tombs (square building in northwest with round top). QS inside.
- Head northeast a bit, chill in this hallway until vampire leaves room to the west, kite them into the main tomb room then head to northwest melee.
- Talk to Drizzt, then Improved Haste him
- Watch Drizzt murder everything - help if you want
- Walk to northeast staircase - wait for Drizzt to talk to you and start following
- Drizzt will lose the Improved Haste - cast it on him again
- Follow the hallway into octagonal room
- Bodhi: (1) (1)
- Go to west blood pool, pour vial of holy water in by interacting repeatedly -> slows Bodhi
- Flee back into the hallway, stay near door to blood pool rom
- Watch Drizzt kill everything - Cast: Magic Missile as needed
- Stab Bodhi in her crypt to the north east - attack icon, up on the dais
- Exit from where you came in (southwest of main floor), leave Graveyard
- Go to Underdark Exit
- Underdark Exit
- Run southeast and chat with Elhan next to funny looking house
- Elhan: (1) forever until you get teleported
- Suldanessellar
- Elhan: (1) and mash through cutscenes.
- Once you regain control, Level Up (no choices)
- Memorize Spells:
- Level 2: Invis (5)
- Level 3: Skull Trap (5)
- Level 4: Stoneskin (4)
- Level 5: Lower Resistance (3)
- QS + Rest - cutscene (1) – gain Slayer-at-Will form
- Progress through doorway in the tree
- Use: Oil of Speed. Cast: Invis
- Head west over bridge, southwest down stairs, into first floor (House of the Talisman).
- HTTAS: Head to altar across the room and take Meteor Swarm scroll.
- Head east to the glowing plates - enter the following order:
- Rune of Corellon, Symbol of Rillifane, Symbol of Water, Tree of Life, and Suldanessellar.
- Numbers: (4) (1) (3) (2)
- Take the Talisman of Rillifane. Leave.
- Head west, northwest behind house, northwest again through fighting golems and to northwest exit to Black Dragon forest.
- Inventory Management:
- Drop Robe, Amulet, Ring, Boots, Girdle, Sword, Oils of Speed, Potions of Invis, Spell Sequencer scroll, Potions of Healing,
- QS
- Black Dragon: (2) (1) (2). Agree to exchange items + 30k gold for cup.
- Pick up your items once safe
- Re-equip: Boots, Ring, Amulet, Robe, Sword, Girdle
- Quickslot: Scroll, Oil of Speed, Potion of Invis
- QS + Rest + Use: Oil of Speed + QSQL + Cast: Invis
- Head back into town. Go to second floor door entrance of the closest building (Harpist’s House). Get the Stone Harp from the far northwest altar. Cast: Invis. Leave.
- Head down the stair, cross the bridge southeast, up entry staircase to next building (House of the Moon). Go inside, cutscene, loot Moonblade from dude’s corpse. Cast: Invis. Leave.
- Head southeast then northeast to Temple of Rillifane. Once inside, go to central altar, use it and pause.
- Put Goblet, Moonblade, and Talisman on altar inventory.
- If you get dialogue: (1).
- Avatar of Rillifane is summoned. Talk to him.
- After they’re all dead, custcene should be triggered.
- Avatar: (1) (1) (1)
- Drink: Potion of Invis
- Leave.
- Outside, head southeast downstairs. Head to second floor of building (House of the Horn). Head to eastern bookshelf and grab the Stone Horn. Leave.
- Head down the stairs and up the northeastern bridge. Navigate through the bridges and head to the Palace. Rapidly touch the tree inside until the messages are exhausted - nuts fall to your feet.
- Through the opposite door, down hallway, past fountain, interact with statues to place the Harp and the Horn. Head down the staircase that opened up in the fountain.
- Tree of Life
- Ellesime: (1) (1) (1)
- Strategy to kill the parasites:
- QSQL loop + Cast: 5 skull traps where the enemies spawn.
- Cast: Magic Missile if still alive.
- Rest after or before fights to recharge spells.
- Now on the tree branches, move forward, follow branch southeast as it curves. Get to first parasite. Interact with the parasite.
- Attack and kill the guardian elementals. Interact with parasite again to kill it.
- Head west (nut should grow a branch for you) up to glowing orb, then north of that. Interact, kill guardians, kill parasite.
- Continue past the parasite north, acorn should create a branch you can walk on, head a little northeast. Interact, kill guardians, kill parasite.
- For these, instead set snares + rest until you’ve set 7 - no skull trap needed.
- Quick save once parasite is dead.
- Kill Irenicus (Part 1)
- Irenicus: (1) (1)
- Run southwest on the branch away from him so he’s no longer in line of sight.
- QS + Rest.
- Repeatedly QSQL + Cast: Skull Trap until he dies
- Hell
- Head westernmost stairs
- First challenge (Wrath)
- Walk a bit inside - fight setup:
- Set 3 traps near closest eyeball, Cast: Skull Trap (5) near center eyeball
- Rest
- Set 3 more traps, Cast: Skull Trap (5) more times
- Rest
- Set 1 trap
- Loop Cast: Skull Trap (5) + Rest until you have 30 skull traps
- Total: 2 Rests (Traps + Skull Trap) + 4 Rests (Skull Trap)
- Walk carefully along the southern edge to the west to aggro Sarevok
- Sarevok: (1) him forever
- Cast: Lower Resistance on Sarevok
- Kite him around the room clockwise (avoid having him trigger traps), Cast: Lower Resistance two more times
- Lure him into the traps, he dies, you leave
- Walk a bit inside - fight setup:
- Next challenge counter-clockwise (Greed)
- Demon: (1)
- Enslaved Genie: (1) (1) (1) (1) (2)
- Leave
- Next challenge (Selfishness)
- Demon: (1)
- Take western path - sacrifice stats
- Leave
- Next challenge (Fear)
- Demon: (1)
- Cast: Invis
- QS
- Take northeastern path, avoid beholders, click on object at end between two paths to obtain tear
- Leave
- Take next challenge (Pride)
- Demon: (1) (1) (1) (1) (3) (3) (2) (2)
- Talk to the dragon
- Leave
- Return to Door of Eyes. Set up for combat below then click on the door until the eyes are all filled in
- Kill Irenicus (Part 2)
- Irenicus will appear after using all five eyes. Dialogue: (1) (1)
- Right in front of door -> Set snares (7 with rests).
- Use: Spell Sequencer scroll –> go to spellbook
- Level 1: Magic Missile (3)
- Confirm
- Stand to the upper northeast on the right of door
- Cast: Skull Trap (5) on opposite side of the door (just to eh east of bottom-left eye)
- Activate door - while doing so, Drink: Oil of Speed + QS
- Once you gain control, Abilities -> Spell Sequencer on Irenicus
- Run around until Irenicus dies from poison
- Run finishes when Irenicus dies: “Curse you, Speedrun! I shall not be defeated by you!”